Concept Design
Rapid Alien Conception & Iteration
Alien creature fitted with a BC-7000 Behemoth Controller. ZBrush.
Rapid Automaton Ideation & Iteration

Initial Zbrush & Photoshop Integration for Ideation. Intergalactic Warbot.

Progressive Conception & Sculpting. Zbrush.

Ideation continued with materials and color. Zbrush.

Character concept variation. Zbrush.

Keyframe Illustration

Dynamic Concept Art: Modular Modeling, Maya, Arnold, & Photoshop. 

Compositing

Photoshop Composite. Robot production base on a remote alien moon.

Mobile Game Development
"The Dark Forest"

Vector Concept Art for "The Dark Forest". Adobe Illustrator.

"Niffleheim"

Mobile game characters with built-in sprites for rigging and animation. "Niffleheim". Adobe Illustrator.

"Niffleheim". Mobile game level development artwork. Adobe Illustrator & Photoshop

"Sea Clash"

Mobile Game Intro Concept. Photoshop & After Efffects.

3D Modeling, Texturing, and Rigging

The Cathedral of the Grimoire. Final render in Unreal Engine, preliminary modular construction in Maya, Character sculpting in Mudbox.

Character Ideation for a new Lego Man. Maya & Photoshop.

Rigged and Posed. Maya.

Arnold Render. Maya.

Photobashing. Photoshop.

Organic Assets

Fruit & Vase. Maya & Photoshop.

Tree and vegetation (Maya & Photoshop). Apocalyptical wasteland scene created in Unreal Engine.  

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