TECHNICAL | 3D GAME ART | CONCEPT work | AI ART DIRECTION
Space Sci-Fi Art by Stephen Pullen | Pullen Atelier - 3D Visual Architecture and Motion Design

SCIENCE FICTION WORLD CONCEPT BUILDING. MACHINE MODELING. SPACESHIP IN FLIGHT. Maya and photoshop.

film & game design

THE CATHEDRAL OF THE GRIMOIRE. 3D MODELING IN MAYA; TEXTURING IN PHOTOSHOP; MODULAR ENVIRONMENT BUILDING, LIGHTING, AND SCENE RENDERING IN UNREAL ENGINE 4.

Game action art. 

BORTRON 88: INTERGALACTIC WARBOT. CHARACTER IDEATION: FROM RASTER DRAWING TO FULL 3D FRUITION WITH LIGHTING.

WORLD/ENVIRONMENT CONCEPT ART. RASTER DRAWING; PHOTOSHOP; TYPOGRAPHY.

SCIENCE FICTION CONCEPT ART. ZBRUSH, PHOTOSHOP, AND AI ART DIRECTION FOR CLONING AND RAPID ENVIRONMENT BUILDING.

SCIENCE FICTION ROBOT AND TYPOGRAPHY IDEATION. zbrush, PHOTOSHOP, and AI ART DIRECTION.

Game character CREATION: a new Lego man. MAYA 3D MODELING; PHOTOSHOP TYPOGRAPHY.

LEGO MAN CHARACTER CLONING. ACTION SCENE BUILDING. AI ART DIRECTION.

ai art direction

Digital Sculpting, and AI Art Direction FOR CLONING AND ENVIRONMENT BUILDING. Zbrush and Photoshop.

character, technology, and world building utilizing imagination, references, typography, and ai art direction via prompt engineering.

3D MODELING AND RIGGING. MAYA.

Character Ideation for a new Lego Man. Maya & Photoshop.

Rigged and Posed. Maya.

Organic Assets

Fruit & Vase. Maya & Photoshop.

Tree and vegetation (Maya & Photoshop). Apocalyptical wasteland scene created in Unreal Engine.  

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