Photoshop Composite. Robot production base on a remote alien moon.
Initial Zbrush & Photoshop Integration for Ideation. Intergalactic Warbot.
Progressive Conception & Sculpting. Zbrush.
Ideation continued with materials and color. Zbrush.
Character concept variation. Zbrush.
Dynamic Concept Art: Modular Modeling, Maya, Arnold, & Photoshop.
Vector Concept Art for "The Dark Forest". Adobe Illustrator.
Mobile game characters with built-in sprites for rigging and animation. "Niffleheim". Adobe Illustrator.
"Niffleheim". Mobile game level development artwork. Adobe Illustrator & Photoshop
Mobile Game Intro Concept. Photoshop & After Efffects.
The Cathedral of the Grimoire. Final render in Unreal Engine, preliminary modular construction in Maya, Character sculpting in Mudbox.
Character Ideation for a new Lego Man. Maya & Photoshop.
Rigged and Posed. Maya.
Arnold Render. Maya.
Photobashing. Photoshop.
Fruit & Vase. Maya & Photoshop.
Tree and vegetation (Maya & Photoshop). Apocalyptical wasteland scene created in Unreal Engine.